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Game design principles and patterns

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Visible AI: A New Game Design Paradigm

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Almadar Team
The Almadar Team

In most games, the AI is a black box. Enemies do things, and you react. There's no way to read their intentions, predict their moves, or outthink them — only out-reflex them.

What if the AI's behavior was visible? What if you could read an enemy's state machine and use it against them?

That's what we built in Trait Wars.

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